You need to enable JavaScript to run this web app.
Physically Based Rendering
Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering.

Priser fra 804 kr til 804 kr
2 butikker
× Full-Screen Image < >
-- Beklager, Historiske data er i øjeblikket ikke tilgængelige --
Reload:N, Cached:N
Page generated in 11.7431 msec.
online database: main