You need to enable JavaScript to run this web app.
Digital Games as History
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

× Full-Screen Image < >
Der er i øjeblikket ingen priser på dette produkt.
Se evt historiske priser under Prisudvikling.
-- Beklager, Historiske data er i øjeblikket ikke tilgængelige --
Reload:N, Cached:N
Page generated in 31.1439 msec.
online database: main