You need to enable JavaScript to run this web app.
Researching Virtual Play Experiences
This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as 'rhizomic ethnography'. This 'hybrid' text uses both words and images to describe the fieldsite and the methodology, demonstrating how children's creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the 'emergent dimension of play'. It will be of interest and value to researchers of children's play, as well as those who explore visual methods and design multimodal research outputs.

× Full-Screen Image < >
Der er i øjeblikket ingen priser på dette produkt.
Se evt historiske priser under Prisudvikling.
-- Beklager, Historiske data er i øjeblikket ikke tilgængelige --
Reload:N, Cached:N
Page generated in 7.6621 msec.
online database: main